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How much cards are worth in blackjack

Even a quick look at the rules tells you the point of the game: get to 21, ideally on two cards. Card values seem about as simple as it gets, but there are nuances. We break down the base values, the ten-value cards, the flexible ace (1 or 11), card values in the Hi-Lo count, draw probabilities and basic strategy for the key hands.

Learn · card valuesBeginner-friendlyAce 1 or 11Strategy tables

Card values by the numbers

The key values worth keeping in your head at the table.

1 or 11 The ace's value — your choice, whichever suits the hand
10 Jack, queen, king and ten — each worth exactly 10 points
3:2 Payout for a natural blackjack (steer clear of 6:5 tables)
16 10-value cards in a 52-card deck
14.9% Chance of catching an ace in your first two cards (single deck)
Hi-Lo The simplest counting system: +1 / 0 / −1 per card

Even a quick look at the rules of blackjack makes the main thing clear: your job is to reach 21, ideally on two cards. Card values seem about as simple as it gets, and yet there are nuances worth going into in more detail. If you’re just learning the rules or haven’t spent much time at the table yet, this breakdown will help put everything in its place.

Card values: the base values of every card

For anyone starting from the very basics, let’s begin with a table of card values.

CardValueNote
2–10Face value (2–10)As printed on the card
Jack (J)1010-value
Queen (Q)1010-value
King (K)1010-value
Ace (A)1 or 11The player’s choice

Card values in blackjack are always the same: the value doesn’t depend on the rule variant, the number of decks or the specific table. The conditions of play change — but not what each card is worth.

Important: you only need to remember three things — number cards are worth their face value, all face cards and the ten are worth 10, and the ace is flexible (1 or 11). Every bit of strategy from here builds on those values.

10-value cards: ten, jack, queen, king

The deck holds more 10-value cards than any other: the ten, jack, queen and king. In a regular game — without specific side bets, i.e. additional bets1, which aren’t offered at every table — their value to the player is identical. And all the ten-value cards are very useful:

  • paired with an ace, such a card makes the combination known as a natural blackjack — 21 on two cards, the strongest hand2, which under most rule variants loses to nothing and means a 3:2 payout3;
  • two 10-value cards (and there are 16 in a 52-card deck — so they turn up as a pair fairly often) add up to 20, also a very strong hand.

The abundance of valuable 10-value cards directly affects card counting, but we’ll get to that below.

Important: the face cards (jack, queen, king) and the ten are entirely equal for the main bet — they all add exactly 10 to the hand. No king is ‘stronger’ than a queen until rare side bets come into it.

The ace — the most special card

In blackjack only one card has a floating value, and for the player that’s not a drawback but the opposite — an advantage that lets you make the most of whatever lands in your hand.

1 or 11: soft and hard hands

The ace can be worth 1 point or 11, and the player holding the hand decides how to count it — it all depends on what’s more favourable. An ace and a seven, for instance, can be treated as either 8 or soft 18 (soft 18)4; 8 does you no good at all, but on soft 18 there are several options:

  1. if the dealer’s upcard (upcard — the first card they show) is worth 9–11, you can still lose with 18, so you hit, knowing that on a ‘bust’ the ace drops to 1 and the hand simply turns hard;
  2. if the dealer’s card is a 2, 7 or 8, they’ll very likely either fall short of 18 or bust, so you’re better off not taking more cards;
  3. if the dealer’s upcard is worth 3 to 6, your odds of losing one way or another are higher still — here it’s wise not just to hit but to double your bet5.

It’s also important to understand how the dealer plays: they always stand on 17 to avoid a bust, but the question is whether they’ll stop on soft 17, since an extra card can’t bust them there. The table rules should spell out clearly what an ace is worth in the dealer’s hand: if the dealer always treats it as 11, that’s a plus for you — the dealer will more often stand on a weak 17 even where they could have hit.

Natural blackjack

The ace is valuable, too, because without it you can’t make the most profitable combination — a natural blackjack, i.e. 21 on two cards. Given what the king, queen, jack and ten are worth, an ace paired with any of the 16 ten-value cards (in a full deck) forms the best hand there is, one that beats even a 21 built from more cards. The payout for a natural blackjack is 3:2 (sometimes 6:5) — the only bet (apart from the rare, always unfavourable side bets) where the win is larger than the stake itself.

Important: a 6:5 payout instead of 3:2 looks almost the same, but noticeably trims your profit on every blackjack. Check the wording on the felt before you sit down.

Splitting aces

Two aces in one hand is an uncommon situation, but a possible one; technically it’s 2 or 12, yet it’s far wiser to split such a hand — match your bet and effectively play two hands, each holding an ace. That way a technically poor hand turns into two good ones: you keep a shot at two natural blackjacks at once or, at the very least, two strong hands. The dealer never splits, so for them a pair of aces is more of a problem. That said, in one popular variant — Atlantic City Blackjack — the player isn’t allowed to split aces either. In theory the same rule may apply at other tables that don’t mention Atlantic City in the name, so before you start, be sure to study the detailed rules of the specific table.

Insurance on a dealer’s ace

Bets beyond the main one in blackjack are usually a rarity, available only at a handful of specific tables; the one exception is insurance against a dealer blackjack (Insurance), which is offered everywhere. Here’s how it works: if the dealer’s upcard is an ace (a natural blackjack is possible), you can immediately make an insurance bet of half the main stake and, if the dealer really does have a natural blackjack, you’re paid 2:1 on the insurance. The main bet against a natural blackjack usually loses — so the insurance payout covers the loss and gets you back to even.

Experienced players generally don’t take insurance: bet on it regularly and the house edge climbs to 1.97% against an average of 0.5% without insurance (playing by basic strategy). The math is this: in six-deck blackjack with a full shoe, the probability of a 10 to go with the dealer’s ace is 30.87%, so it happens less than one time in three; given the 2:1 payout, insurance would only make sense if the dealer made natural blackjacks 33.3% of the time or more. In practice, skilled card counters do take insurance — but only when the shoe (the remaining cards) is heavily weighted toward high cards, because a big run of low cards has gone into the discards.

Hi-Lo / counting: card values in the count

There are several card-counting systems, but the simplest — and therefore the most popular — is the Hi-Lo system. You don’t have to memorize the suits of the discarded cards, or even their exact rank: starting from zero, you simply add or subtract points for each card that goes into the discards.

CardsCount value
2, 3, 4, 5, 6+1
7, 8, 90 (neutral)
10, jack, queen, king, ace−1

A big positive count means the shoe is now rich in high cards — you’ll more often make, if not natural blackjacks, then at least strong hands like 20; in that case it’s wise to raise your bets. Conversely, a negative count tells you there are fewer tens, jacks, queens and kings in the shoe, a natural blackjack paying 3:2 is unlikely, and so your bets are better lowered — sometimes it’s a signal to end the session altogether.

We mentioned above that insurance against a dealer blackjack sometimes becomes worthwhile: that happens when the count shows lots of tens, jacks, queens and kings left in the shoe, since they’re then more likely to land alongside the dealer’s ace. So on a high positive count, an Insurance bet can turn out to be justified.

Important: here we’ve only touched on the basics of counting — at a minimum you also need to adjust for the number of decks. Our site has a separate, detailed piece on how to count cards — be sure to read it.

Card draw probabilities

The number of decks in blackjack matters for card counting and directly affects the probability of certain cards coming out once the round is underway and some cards have gone into the discards. But the first card from a fresh shoe always comes out with the same probability of 1/13 — that is, 7.69%. By the same logic, above we worked out the probability of a ten-value card landing alongside the dealer’s ace — there it comes to 4/13.

Number of decksCards / neededProbability of the first card
152 / 47.69%
2104 / 87.69%
4208 / 167.69%
6312 / 247.69%
8416 / 327.69%

Since the most valuable card for the player is still the ace, it’s natural to want to know the odds of catching one in your own hand. Here it doesn’t much matter whether the ace comes out first (the same 7.69%) — it’s enough for it to be one of the first two cards. The formula gets a bit more involved, 1 − (48/52)·(47/51), and puts the probability of an ace in two cards at 14.9%6. That last figure holds only for single-deck blackjack, where there are just four aces.

Basic strategy for the key hands

When you play blackjack, you shouldn’t rely on gut feeling or constant mental arithmetic: there’s what’s called basic strategy, which prescribes the play for each situation that gives you the best odds of winning. It’s important to understand that basic strategy doesn’t guarantee success, it only maximizes the probability of a win, while the final result still depends on the cards you and the dealer draw.

Basic-strategy charts let you cut the house edge dramatically (typically to about 0.5%, and at some tables even to 0.15%), but you should only use the chart whose recommended plays are calculated for your exact rule variant. Our site has detailed charts for all kinds of blackjack variants; here we show examples for a 4–8 deck game with the dealer standing on soft 17. The notation is as follows:

  1. H — hit (take another card);
  2. D — double down;
  3. S — stand;
  4. R — surrender (if the table rules allow);
  5. P — split the hand.

With hard hands (either no ace at all, or one already counted as 1) we play like this.

Hand2345678910A
8 and underHHHHHHHHHH
9HDDDDHHHHH
10DDDDDDDDHH
11DDDDDDDDDH
12HHSSSHHHHH
13SSSSSHHHHH
14SSSSSHHHHH
15SSSSSHHHRH
16SSSSSHHRRR
17 and upSSSSSSSSSS

And this is how to play soft hands, where the ace is counted as 11 for now; remember that you can always hit a soft hand without the risk of busting.

Hand2345678910A
A,2HHHDDHHHHH
A,3HHHDDHHHHH
A,4HHDDDHHHHH
A,5HHDDDHHHHH
A,6HDDDDHHHHH
A,7SDDDDSSHHH
A,8SSSSSSSSSS
A,9SSSSSSSSSS

For hands that are a pair of equal-value cards, there’s a third chart — the difference being that such hands can also be split.

Hand2345678910A
2,2PPPPPPHHHH
3,3PPPPPPHHHH
4,4HHHPPHHHHH
5,5DDDDDDDDHH
6,6PPPPPHHHHH
7,7PPPPPPHHHH
8,8PPPPPPPPPP
9,9PPPPPSPPSS
10,10SSSSSSSSSS
A,APPPPPPPPPP

Dedicated players usually aim to learn the basic-strategy chart by heart, but in practice using a printed version as a prompt isn’t forbidden even at land-based casinos, where the dealer can see you — let alone online.

Footnotes

  1. At some tables you’re offered unusual side bets whose payout can far exceed the standard 3:2 for a natural blackjack. A Lucky Ladies bet, for example, can pay a huge payout of up to 200:1, but for that your first two cards must be two queens of the same suit (hearts or spades, depending on the table); so in a given situation a queen can turn out to be far more valuable, even though its point value hasn’t changed.

  2. A combination of cards held by one player.

  3. At some tables the payout for a natural blackjack is 6:5, but that rule is one to steer well clear of — it means you regularly give up profit.

  4. A ‘soft’ hand means it contains an ace that (for now at least) counts as 11; if you decide to take another card, you definitely won’t bust — if needed the ace then counts as 1, and the hand turns ‘hard’.

  5. Keep in mind, though, that doubling down lets you take only one additional card — no more.

  6. Simply multiplying 7.69% (the probability of any one card) by two is wrong, because after the first card is dealt the deck holds not 52 but only 51 cards.

Frequently asked questions

What is an ace worth in blackjack?
An ace can count as 1 or 11 — whichever suits the player. At tables where the dealer stands on soft 17, the rules force the dealer to count an ace in their own hand as exactly 11, without hitting.
How much are the face cards worth in blackjack?
The king, queen and jack of any suit are worth 10 each — just like the ten itself. They're important cards: paired with an ace they make the most valuable hand of all, a natural blackjack.
Which is stronger in blackjack: king, queen or jack?
For the main bet, the king, queen and jack are equal — each adds 10 to the hand. But some tables offer specific side bets: if you play them, certain card combinations (which ones exactly — check the rules of that table) can promise a payout far bigger than a natural blackjack.
Do card values change with the number of decks?
No. Every card's value is always the same, no matter how many decks are in play. The ace's value can change at the player's discretion (1 or 11), but even those values don't depend on the number of decks.
What is a soft hand in blackjack?
A soft hand is a combination that includes an ace counted as 11. 'Soft' means you can safely take more cards trying to improve: you can't bust on the next card, because if needed the ace then counts as 1 and the hand turns hard.
What happens if the player and dealer have equal hands?
With hands of equal value, the result is usually a push, and your bet is returned in full. Keep in mind that a two-card natural blackjack beats a 21 built from three or more cards. Also, some blackjack variants use a rule where a tie always counts as a win for the house — one more reason to read the rules before you play.

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