Welcome bonus
25% to $250 + 400 free spins
Spinbetter
Every table and figure on this page is for classic multi-deck blackjack on 4–8 decks, where the dealer stands on soft 17 and a natural blackjack pays 3:2. Other rule sets call for slightly different tables — for those we point you to free charts rather than reproduce copyrighted images.
Blackjack is the rare casino game where the player's decisions change the maths. A basic strategy chart won't guarantee a win, but it tells you the optimal play for any hand against the dealer's upcard and holds the house edge near 0.5% — instead of the 2–5% paid by anyone playing on instinct. Below: how to read the chart, what the letters H/S/D/P/R mean, ready-made tables for hard hands, soft hands and pairs, the difference between S17 and H17 tables, and practical ways to commit the chart to memory.
Like any casino game, blackjack turns on chance: no amount of skill changes the fact that cards come off the deck blind. But the deck's make-up is known in advance, and so are the hands you can build from it — which means every situation has one mathematically sound answer. A basic strategy chart gathers those answers into a single cheat-sheet: it doesn't promise a win, but it shows you how to squeeze the most out of your odds.
Against a player with no strategy, the house edge runs 2–5% on average. Basic strategy trims it to roughly 0.5% — lower than almost anything else in the room. Below we walk through the chart step by step: how to read it, what the symbols mean, and what the tables look like for all three hand types.
Welcome bonus
25% to $250 + 400 free spins
Spinbetter
A full cheat-sheet with every situation on it isn't hard to find, but more often it's split into three separate charts by the type of hand you're holding: hard (no Ace, or an Ace counted as 1), soft (an Ace counted as 11) and a pair (two matching cards). For clarity we show basic strategy as exactly those three tables — it's easier to find the right row and not get lost among the symbols.
H is Hit, S is Stand, D is Double, P (Sp) is Split, R is Surrender. Every symbol is broken down in the glossary of terms.
No Ace, or an Ace counted as 1. There's no cushion — your one job is not to bust. This is also where we cover how card values are counted.
A hand with an Ace worth 11: you can't bust on a single hit, so soft totals are played more aggressively than hard ones.
Always split 8s and Aces, never 5s or 10s. Everything else depends on the dealer's upcard.
A table where the dealer stands on soft 17 is friendlier than one that hits it. That rule changes the chart in a handful of cells.
Play out hands at the free table while checking against the chart, until the correct move becomes automatic.
The chart is simple by design: rows are your hand (as a point total or an exact combination), columns are the dealer's upcard, and the cell where they meet gives you a ready-made recommendation. The most important input is the dealer's card: when they show a 2 through 6 they bust more often, so you play it safe; when they show a 7 through Ace they'll probably make a strong hand, so you have to strengthen yours. That asymmetry explains most of the table.
When the dealer stands on soft 17 (S17) it favours the player; when the dealer hits soft 17 (H17) a few cells change. If you can't double, play it as you would under S17.
| Situation | S17 — dealer stands | H17 — dealer hits |
|---|---|---|
| A+8 vs dealer 6 | Stand | Double if allowed |
| 11 vs dealer Ace | Hit | Double if allowed |
| A+7 vs dealer 2 | Stand | Double if allowed |
| Deck count (1–2 vs 6–8) | Shifts a few cells | Wrong chart costs up to 0.2% RTP |
You don't have to memorise the table, but if you want to know it by heart, follow this order:
Start with a single table — hard, soft or pairs — and don't move on until you've nailed the previous one. Three at once will only overload your memory.
Visualise the chart: print it out and keep it beside you. Casinos usually don't ban a quick glance at a chart, and in RNG games no one can see you at all.
Play out hands in the free version of blackjack while checking against the chart. Steady, repeated play locks in the correct moves faster than any rote learning — and takes your RTP to 99.5%.
Basic strategy is the discipline of losing the least over the long run, not a promise of profit. It doesn't wipe out the casino's long-term edge entirely: you can finish ahead today and tomorrow, but not over weeks of daily play. It's still worth using — without a chart you'd hand over 2–5% of your turnover, while with it you hold the house near 0.5% and effectively stretch even a small bankroll. Pick a table with friendly rules, keep the chart at hand, and make the right move on every deal.
When you play blackjack, you can see the cards in your own hand and one of the dealer’s cards face-up. That’s enough to gauge whether you have a shot at a natural blackjack, how big the risk of busting is, and whether you can build a hand stronger than the dealer’s. Experienced players read situations like these at a glance1, but for a beginner it’s not so easy — and that’s where the basic strategy chart (blackjack strategy chart) comes in: a visual cheat-sheet that tells you how to act based on your cards and the dealer’s upcard.
Basic strategy is worked out mathematically: for every situation it picks the action most likely to win over the long run. The house edge over a player who doesn’t use strategy averages 2–5%, whereas basic strategy trims it to roughly 0.5% — a real bankroll saving. Just keep one thing in mind: different blackjack rules call for different charts. Every example in this article is for classic blackjack on 4–8 decks, where the dealer stands on soft 172.
A basic strategy chart is always a table. The rows stand for the player’s hand (shown either as a point total or as an exact card combination), and the columns stand for the dealer’s upcard. The cell where your hand’s row meets the dealer’s-card column gives you a ready-made recommendation: how to act in exactly that situation.
Important: first find your row by your hand, then trace across to the column for the dealer’s upcard. The answer is where they meet — and there’s no other “correct” play in that cell.
Almost every entry in the cells is marked with one or two English letters. Some sources also colour-code them, but the palette differs everywhere, so it’s the letters you should rely on. Here’s what they mean:
Sometimes a single cell offers two actions at once. That means either both plays have an equal chance of success, or the table is designed to cover several rule sets at once5.
A full cheat-sheet (blackjack cheat sheet) with every possible situation on it isn’t hard to find. But more often it’s split into three separate charts, by the type of the player’s hand:
For clarity we give basic strategy below as exactly those three tables. A reminder: all the data is for classic blackjack on 4–8 decks with the dealer standing on soft 17. A handy colour key for quick reference looks like this.
| H | S | D | P | R |
|---|---|---|---|---|
| Hit | Stand | Double | Split | Surrender |
In a hard hand there’s either no Ace, or the Ace counts as one. So once you’ve built up a high total there’s almost no cushion — and your main concern here is not to bust. We break down card values on a separate page, card values.
| Hand | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | A |
|---|---|---|---|---|---|---|---|---|---|---|
| 8 or less | H | H | H | H | H | H | H | H | H | H |
| 9 | H | D | D | D | D | H | H | H | H | H |
| 10 | D | D | D | D | D | D | D | D | H | H |
| 11 | D | D | D | D | D | D | D | D | D | H |
| 12 | H | H | S | S | S | H | H | H | H | H |
| 13 | S | S | S | S | S | H | H | H | H | H |
| 14 | S | S | S | S | S | H | H | H | H | H |
| 15 | S | S | S | S | S | H | H | H | R | H |
| 16 | S | S | S | S | S | H | H | R | R | R |
| 17 or more | S | S | S | S | S | S | S | S | S | S |
A soft hand contains an Ace that is, for now, counted as 11 points. That gives you room to manoeuvre: you can leave the Ace at its top value when it pays to, and on a small total you can hit freely, since busting is impossible — the Ace will simply “shrink” to one if it has to.
| Hand | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | A |
|---|---|---|---|---|---|---|---|---|---|---|
| A,2 | H | H | H | D | D | H | H | H | H | H |
| A,3 | H | H | H | D | D | H | H | H | H | H |
| A,4 | H | H | D | D | D | H | H | H | H | H |
| A,5 | H | H | D | D | D | H | H | H | H | H |
| A,6 | H | D | D | D | D | H | H | H | H | H |
| A,7 | S | D | D | D | D | S | S | H | H | H |
| A,8 | S | S | S | S | S | S | S | S | S | S |
| A,9 | S | S | S | S | S | S | S | S | S | S |
If, while hitting, you’re forced to count the Ace as 1 to avoid busting, the hand turns hard — and from there you play by the hard-hands table in the previous section.
When your hand holds two matching cards, you can split them into two hands6 — and then each can win with its own bet. But you shouldn’t split every pair; here’s the table for pairs.
| Hand | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | A |
|---|---|---|---|---|---|---|---|---|---|---|
| 2,2 | P | P | P | P | P | P | H | H | H | H |
| 3,3 | P | P | P | P | P | P | H | H | H | H |
| 4,4 | H | H | H | P | P | H | H | H | H | H |
| 5,5 | D | D | D | D | D | D | D | D | H | H |
| 6,6 | P | P | P | P | P | H | H | H | H | H |
| 7,7 | P | P | P | P | P | P | H | H | H | H |
| 8,8 | P | P | P | P | P | P | P | P | P | P |
| 9,9 | P | P | P | P | P | S | P | P | S | S |
| 10,10 | S | S | S | S | S | S | S | S | S | S |
| A,A | P | P | P | P | P | P | P | P | P | P |
Important: always split a pair of 8s and a pair of Aces. Unsplit they’re very weak hands (16 and 12 points respectively) with a high chance of busting on every card you draw. Split the 8s and you’re aiming for 18–19 in each hand; split the Aces and you’re aiming for two potential natural blackjacks.
When you lean on a chart, it’s vital to know exactly which rules the table runs under and which rules the calculations were built for. Beginners often trip over how the dealer stands: they stop on 17, but some tables only on hard totals (H17) and others already on soft ones (S17). The second version is better for the player: with a weak 17 where the Ace counts as 11, an S17 dealer already stands; but under H17, holding an Ace as 1, they’ll draw one or two more cards and can make a stronger hand, even a blackjack.
Because of this the table changes in a few specific cells:
In all of these, when the table rules don’t let you double, act just as you would if the dealer stood on soft 17.
Blackjack is played with one, two, four, six or eight decks, and the difference shows up in several ways:
That said, don’t overstate how much the deck count affects long-term RTP: even with the wrong table you’ll lose no more than 0.2% RTP. And if you want to be as precise as possible and not leave a cent on the table, the site has charts for different blackjack rule variants.
Strictly speaking, you don’t have to memorise the table: with a good grasp of the game’s maths, a seasoned player works out the probabilities on their own. But beginners find it easier to know the chart by heart, and to get there, stick to a few principles:
Confident play by basic strategy can push RTP to 99.5% (in rare versions with ideal conditions, even up to 99.85%), whereas without strategy a player can count on only 95–98%. For more on payouts and odds, see the separate page.
Some basic-strategy advice fits into short but punchy phrases:
A general grasp of how blackjack decisions are made lets you play well even before the table is committed to memory.
The whole point of basic strategy is to lose as rarely as possible. By making only the plays with the best chance of winning, a player lifts RTP to 99.5%, and higher at some tables. But strategy doesn’t guarantee wins, and under no circumstances does it wipe out the casino’s long-term edge entirely: you can finish ahead today and tomorrow, but not over daily play across weeks and months. It’s still worth using: without strategy you’d hand over 2–5% of your turnover, while with it you can effectively stretch even a small bankroll.
For example, you hold 11 points with no Ace: busting on a single card is impossible here (an Ace drawn counts as 1), while any ten, Jack, Queen or King gives you a blackjack. The odds of winning are very high — which is why it’s sensible not just to take a card, but to double your bet. ↩
A hand worth 17 points in which the Ace is valued at 11. ↩
In every version of blackjack, a split is only possible if the player has two matching cards in one hand. ↩
This move isn’t allowed in every blackjack variant; and different versions cap the moment at which it’s still not too late to rescue half your stake in different ways. ↩
For example, the main recommendation is Surrender, and the second option is used at tables where surrender isn’t offered. ↩
Many rule variants also allow a re-split, sometimes up to four hands in total. ↩
Play real hands with a basic strategy chart beside you — no money, no timer, no risk.
How each rule moves the maths: 3:2 vs 6:5, soft 17, doubling, splitting and surrender.
What every card is worth in blackjack and how that builds into hard and soft hands.
RTP, bust chances, and how basic strategy lifts your return to 99.5%.